List of ScriptableObjects that implement the IGroupTemplate interface for providing new templates.įor use in the AddressableAssetsWindow to display new groups to create The default folder for the group template assets. The folder for the asset group schema assets. However sub assets in the built bundles cannot be accessed by AssetBundle.LoadAsset or AssetBundle.LoadAllAssets. If true, the build will assume that sub Assets have no visible asset representations (are not visible in the Project view) which results in improved build times. ![]() Tells Addressables if it should check for a Content Catalog Update during the initialization step. This group is used when marking assets as addressable via the inspector. These are used to create data for editor play mode and for player builds. List of ScriptableObjects that implement the IDataBuilder interface. This value is recomputed if anything changes. ![]() Disable this if you've built bundles with a version of Addressables older than 1.12.1 and you want to minimize bundle changes. If set, packs assets in bundles contiguously based on the ordering of the source asset which results in improved asset loading times. If empty, this will be the addressable settings config folder in your project. The path used for saving the addressables_content_state.bin file. Informs the Addressable system how to handle checking for Content Update Restrictions during a Content Update build.ĭuring this check, assets are flagged that have changed, yet are contained in a Group that has the Cannot Change Post Release option set. The type of CertificateHandler to use for this provider. The maximum time to download hash and json catalog files before a timeout error. Whether the local catalog should be serialized in an asset bundle or as json. (Requires 2021.2 or above)ĭetermine if a remote catalog should be built-for and loaded-by the app. Get the index of the active play mode data builder.ĭefines if Addressables content will be built along with a Player build. Get the active data builder for editor play mode data. Get the index of the active player data builder. ![]() Get the active data builder for player data. The default name of the built in player data AddressableAssetGroup ![]() The default name of the local data AddressableAsssetGroup Public class AddressableAssetSettings : ScriptableObject Fields
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